Cumann Lúthchleas Gael Uladh

Match Regulations

REGULATIONS GOVERNING THE ORGANISATION AND PRESENTATION OF GAMES (Approved by Ard Comhairle)

Affiliated schools are advised to familiarise themselves with the details of these Regulations which are posted both on our website (ulsterschoolsgaa.com) and on the Croke Park website (www.gaa.ie) Attention is drawn in particular to the following:

Sideline Official/Match Monitor
A Sideline Official will be appointed by the Committee-in-Charge and it shall be his duty to report any breaches of these Regulations.
The Committee-in-Charge may also appoint a Match Monitor who shall be responsible for any duties assigned. The Sideline Official shall include in his report any relevant observations or breaches reported to him by the Match Monitor. These will then form part of the Referee’s Report in accordance with Rule 1.6, Rules of Control, T.O. 2019 Cuid II but any errors or omissions in respect of this shall not invalidate the Report as a whole.

The Committee-in-charge may also impose penalties for breaches of the Regulations brought to its attention by members of the Committee-in-charge or the Management Committee.”

Failure to respect the regulations and follow laid down procedures therein may lead to penalties as defined in General Rule & Section 3 of this document being imposed on individuals, teams, County Committees, or Clubs by the Committees-in-Charge.

Game Regulations
The Referee has the authority during the game to send any person in repeated breach of these Regulations to the stand / outside the pitch enclosure, and such person may not be replaced.

Team Officials must be named on the official team list submitted to the referee. The number of Team Officials permitted to remain in the Pitch Enclosure during the game is up to a maximum of FIVE, who are the Bainisteoir, the Maor Foirne, the 2 Water Carriers / Hurley Carriers, and one Medic.

 
    1. BAINISTEOIR:
      The Bainisteoir shall wear a designated distinctive top, and is not permitted to enter the field of play. He may move along the sideline from the 65m line to the 45m line as per the ’Pitch Layout’ in these Regulations. The Bainisteoir may not act in any other capacity (e.g. as Maor Foirne etc).
    2. MAOR FOIRNE/RUNNER
      The Maor Foirne (who must be Selector) shall wear a designated distinctive top, and may enter the field of play only through the area in front of the team’s designated area, and only when the ball has gone out of play following a score, wide or during a stoppage in play called by the Referee. He shall exit the field of play at the nearest point and return to his designated area without interfering with play or opposition personnel. The Maor Foirne may not be a listed member of the Team panel and may not act as a designated Water/Hurley carrier.

A Break in Play:
A Break in Play is when the ball has gone out of play following a score or a wide, or a stoppage in play called by the Referee for medical attention to an injured player. The taking of a free, a 45, and/or a sideline kick/puck does not constitute a break in play.

    1. SELECTORS
      Selectors must sit in their designated area and may not act as Water Carriers / Hurley Carriers.
    2. MEDICAL PERSONNEL (I & II)
      Two (2) Medical Personnel (2) shall be identified on the Official Team list and shall sit in the areas designated in Ground Regulations; they shall wear clear identification, may only enter the field of play to attend to an injured player.
    3. Maor uisce
      Two (2) Maor Uisce are permitted per team; they may not enter the field of play. Each must wear a designated distinctive top and will be situated as per the ‘Pitch Layout’ in these Regulations, and at least 2 metres from the sideline. In hurling, the Maoir Uisce will also act as Hurley Carriers, and may enter the field of play with a replacement hurley when necessary. Substitutes, injured players, or members of the extended panel may not act as Maoir Uisce.
    4. *Penalties:
      Penalties for breaches of Match Regulations shall be at the discretion of the Committee-in-charge. These may include warnings, fines, the withdrawal of sideline privileges as outlined in (a) – (e) above, or suspension of individuals as considered appropriate.

EXTRA TIME AND FINISHING GAMES ON THE DAY PROCEDURES

PHASE 1
Proceed to Extra time as provided for in T.O. Cuid II (two periods of ten minutes each way)
PHASE 2 (PENALTY KICKS/PUCKS)
If still level, a “penalty competition” to decide the outcome;

  • The relevant rules in T.O. Cuid II shall apply in relation to Penalty Kicks/Pucks, unless otherwise stated.
  • Penalties will be taken for goals only.
  • The Referee shall choose the end at which the penalty kicks/pucks will be taken. The end may be changed by the referee if it becomes unplayable during the course of the penalties.

The Referee will ensure two goal umpires are in place at the end in which the penalty kicks/pucks are to be taken;

  •  Both umpires shall position themselves on the end line at opposite side of the goals facing inwards.
  •  If a penalty is scored, the goal umpire, will wave the green flag once the referee has signalled.
  • If the penalty is saved or missed the point umpire will signal a wide once the referee has signalled.
  • Each team shall register five penalty takers, a goalkeeper & a substitute goalkeeper with the referee and indicate in which order the penalty takers will take their penalties (A penalty taker can also be a goalkeeper or a substitute goalkeeper).
  • The Referee shall toss a coin in the presence of the two captains to see which team will have the option of going first.
  • Only players who are on the field of play at the end of Phase 1 (i.e. end of Extra Time), shall be allowed to be registered as a penalty taker or goalkeeper. Exception: The substitute goalkeeper can come from the team panel.
  • A goalkeeper who is injured while the penalty kicks/pucks are being taken and is unable to continue as a goalkeeper may be replaced* by the substitute goalkeeper who has been nominated in advance, provided the referee is notified. If in the event the substitute goalkeeper also gets injured, one of the registered penalty takers may replace* the substitute goalkeeper, provided the referee is notified. (*Once replaced, the goalkeeper/ substitute goalkeeper cannot be reintroduced as a goalkeeper at a later stage)

Subject to the conditions below both teams will take five penalty kicks/pucks which are taken alternately by the teams. The game is awarded to whichever team scores more of their five penalty kicks/pucks.

  • If, before both teams have taken five penalty kicks/pucks, one team has scored more goals that the other team could score, even if they were to complete their five penalty kicks/pucks, no more penalty kicks/pucks shall be taken.
  • If, after both teams have taken five penalty kicks/pucks and both teams have scored the same number of goals, the penalty competition will continue but in sudden death format using the same five registered players until one team has scored a goal more than the other from the same number of kicks/pucks.
  •  In sudden death, the same sequence of penalty takers does not have to be followed as in the first round of penalty kicks/pucks.
  • Each penalty kick/puck is taken by a different player. All registered players must take a penalty kick/puck before any player can take an additional penalty kick/puck.
  • The referee shall signal for the penalty to be taken. The penalty kick/puck is completed when the ball stops moving, goes out of play (including over the crossbar) or a goal is scored.
  • Only the players involved in the penalty taking competition, as well as the Referee, Linesmen and Umpires are permitted on the pitch. With the registered penalty takers located between the 45m & 65m lines closest to the end selected by the referee. Goalkeepers to be located 20m from the goals.
  • All other players (including substitute goalkeepers), managers, officials, backroom personnel etc should be at their designated sideline area, and off the field of play when the penalty-taking competition is taking place.

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